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demonstrations:3_oscillations_and_waves:sound_waves:beat_notes:start [2019/03/25 22:39]
demoroom
demonstrations:3_oscillations_and_waves:sound_waves:beat_notes:start [2020/03/06 18:57] (current)
demoroom
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 ====== Beat Notes ====== ====== Beat Notes ======
  
-{{tag> interference acoustics oscillations_and_waves frequency ​unlocated}}+{{tag> interference acoustics oscillations_and_waves frequency ​located}}
  
 <WRAP box right> <WRAP box right>
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   * Pair of tuning forks   * Pair of tuning forks
 +  * (Optional: Vernier Labpro, Microphone, and computer with LoggerPro)
  
 // Or alternatively://​ // Or alternatively://​
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   * Place the pair of tuning forks with resonance boxes on a table so that the open ends of the boxes face the audience. Now, strike both of the forks with a rubber mallet. If the adjustable fork is damped so that it's frequency is slightly different than the other, beats will be heard.   * Place the pair of tuning forks with resonance boxes on a table so that the open ends of the boxes face the audience. Now, strike both of the forks with a rubber mallet. If the adjustable fork is damped so that it's frequency is slightly different than the other, beats will be heard.
 +  * If you are using a LabPro, attach it to the microphone sensor and a computer with LoggerPro open. Set data collection for a few seconds and display the graph of the beating frequencies
  
   * If you do this with a pair of organ pipes, you will need an assistant. Get your assistant to sound the non-adjustable pipe continuously,​ and begin sounding the adjustable pipe yourself. Adjust the pipes so that they are sounding nearly the same note, and beats should be heard.   * If you do this with a pair of organ pipes, you will need an assistant. Get your assistant to sound the non-adjustable pipe continuously,​ and begin sounding the adjustable pipe yourself. Adjust the pipes so that they are sounding nearly the same note, and beats should be heard.
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 The frequency of the '​beats'​ tone that you hear is equal to the difference between the two other frequencies being played. If the frequencies are sufficiently close, you may not hear any beats at all, and if they'​re too far apart the beats will have a high enough frequency to be heard as a [[wp>​combination tone]]. The frequency of the '​beats'​ tone that you hear is equal to the difference between the two other frequencies being played. If the frequencies are sufficiently close, you may not hear any beats at all, and if they'​re too far apart the beats will have a high enough frequency to be heard as a [[wp>​combination tone]].
 +
 +The basic principle is an extension of superposition.
  
 <WRAP group> <WRAP group>
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 </​WRAP>​ </​WRAP>​
 <WRAP tablewidth 100%> <WRAP tablewidth 100%>
-| **Location** | ---- |+| **Location** | T4 |
 | **Maker** | Unknown | | **Maker** | Unknown |
 | **Current State** | Working | | **Current State** | Working |
demonstrations/3_oscillations_and_waves/sound_waves/beat_notes/start.1553553568.txt.gz ยท Last modified: 2019/03/25 22:39 by demoroom